Yongbo Chen
MAET Portfolio
Learning Technology by Design
Instructor: Punya Mishra, Laura Terry and Catalina Park
CEP 817
Spring, 2013
CEP800: Lrn in School & Other Settings
CEP815: Technology and Leadership
CEP822: Approaches to Ed Research
Instructor: Punya Mishra , Laura Terry and David Goodrich
Summer Cohort
Summer, 2012
Yongbo's Annotated Transcript
This hybird summer cohort includes three courses focusing on learning technology and figuring out what to do with the knowldege of specific technologies to help teaching and learning. In the six-week hybird (2 weeks on-compus, 4 weeks online) learning, we learned to use technology in meaningful ways. Through the book, Why Don't Students like School (by Daniel T. Willingham), we lerant how to understand and help students to learn and develop professinonally via technology.
In this course, we investigated the process of design particularly as it applied to educational technology. The course is structured around multiple design activities and a BK project. Topics covered include learning by design, human computer interaction, art and aesthetics of design, iterative design, design evaluation, and collaboration in design.

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"Dream IT", a final project proposing to refine the content and develop Web 2.0 tool for a Chinese learning game

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Yongbo's BK, a project for teaching about computer programming via interactive online learning.
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Yongbo's final paper with magazine format: Everyone can design
Creativity in Teaching and Learning
Instructor: Punya Mishra, Laura Terry and Catalina Park
CEP 818
Fall, 2012
Teaching K12 Students Online
Instructor: Dr. Anne Heintz, Michelle Schira Hagerman and Sean Leahy
CEP 820
Fall, 2012
Theories of Games and Interaction for Design
Instructor: Dr. Wei Peng
TC 831
Fall, 2012
Capstone Education Technology
Instructor: Dr Matthew Koehler, Andrea Zellner, Joshua Resenherg, William Cain
CEP 807
Summer, 2013
Teach Understanding with
Technology
Instructor: Emily Stone
CEP 810
Summer, 2013
In this online course, we explored 8 modules related to creativity via the book, Spark of Genius: The 13 Thinking tools of what World's Most Creative People. These 13 thinking tools were combined to 7 key trans-displinary cognitive tools that encapsulate how creativity was applied across a range of domains and the way that creativity can be learned and taught in education.

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The final paper, The 7 Tools for Creativity in Education and Technology
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An elevator pitch talking about the creativity in education and technology
This is a course about teaching students online. It is designed to meet the needs of a broad range of educational professionals who would like to think deeply about the ways that students can learn on the Internet. It is also designed to help teachers create an online learning environment. I created a website for learning Chinese online via Moodle.

In this course, we learned theories of mediated interaction including communication, learning, health, global and local development, and social justice to inform the design of social systems, games, and media products.
Course taken from Department of Telecommunication, Infomation Studies and Media.
​In this course, we learned the rationales, principles, processes and pedagogies for serious game design as well as applications of serious game genres and simulations. We did several game labs of developing serious games and developed a board game as the final project.
Course taken from Department of Telecommunication, Infomation Studies and Media

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The final project, a educational board game to learn Chinese culture
A final evaluation course requires students to finish an online portfolio summarizing their work in the MAET program and present this work in a group setting.
Via the portfolio I created, I demostrate my competence in using technology to support teaching and education.
CEP introduced five fundational topics that were essential for advanced study, including: theories of learning and understanding, midsets for teaching with technology, persoanl/professional learning network (PLN), networked learning, TPACK framework. After this course, we are quipped to use a wider range of technologies in thoughtful ways.

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Cooking with TPACK, an activity to finish a task by creatively using tools in the kitchen
